Calibration of moving heads

  • Hello DMXControl users,

    I have recently started playing with this software and find it amazing; I am very happy with it. I am new to lighting and have tried some other softwares also.

    I did come across an issue though that may be a showstopper for me, and I imagine I am doing something wrong because the software is so well thought out.

    Here is my scenario:

    I have 4 moving heads, one in each corner of a room.
    I would like to calibrate them to the floor, and create effects where they can move in sync. Essentially I want to map them to a coordinate system of the room.
    They should be able to point to the same spot, and from there pan/tilt in sync across the floor. This would also facilitate fanning and effects.
    Another software I tried was PC_DIMMER, and it had such a calibration feature in the device settings

    How can I accomplish this in DMXControl 3?


    Here two examples; all pointing and following the same spot on the floor with pan/tilt movement, and the second one where they are fanned and following a circular pattern, for example

  • JPK February 28, 2026 at 8:16 PM

    Approved the thread.
  • Hi and welcome in our forum,

    currently (DMXControl 3.3.1) there is no mapping option available yet. So no, you don't do anything wrong. There is simply not the option for that yet.

    However: As a hint: Watch the upcoming livestream about the features of DMXControl 3.3.2 ;) (we already said, that there will be such a video in the nearer future but we did not released a date for it yet). But what I can make clear: The fanning option (your second image) will not be without some workarounds. But yeah, stay tuned ;)

    JP

    im Falle eines Falles klebt Gaffa einfach alles, denn Gaffa ist dein Freund und Helfer :thumbup:

  • Thank you for the quick answer and confirmation of the issue.

    - Do you know of a workaround in the current version?

    - Is there an RC version or Beta available for 3.3.2?

    I really like the DMXControl the best from all I have seen, but am not sure how to realize and coordinated movement given the mountings of the heads.

  • - Do you know of a workaround in the current version?

    As I said, in the current version of DMXControl (3.3.1) there is no such possibility. Also no practically way with some workarounds. You could maybe do something with the Input Assignment. But this will be ultra complex and a monstrosity of connectionset.

    - Is there an RC version or Beta available for 3.3.2?

    There is no publicly available beta version yet. If there would be one, I would have told you ;)

    I really like the DMXControl the best from all I have seen,

    Thank you :)

    but am not sure how to realize and coordinated movement given the mountings of the heads.

    Well as I said, wait a bit (maybe some weeks) and see, which features will be in DMXControl 3.3.2 ;) I know, it is hard to wait, but you need to be a bit patient until we complete our release process.

    im Falle eines Falles klebt Gaffa einfach alles, denn Gaffa ist dein Freund und Helfer :thumbup:

  • Hello, absolute beginner here...

    As I'm just starting with DMXcontrol 3 too and also checking other software and the function you need is not implemented so far, I think it is ok to mention that QLC+ 5 got this function. And there is a youtube tutorial QLC+ 5 - EFX explaining it at 12.00 min how to do ist. Maybe you want to have a look.

  • Well this is an option for sure. But as I said, it is more about weeks than months or years until we release the next version ;)

    im Falle eines Falles klebt Gaffa einfach alles, denn Gaffa ist dein Freund und Helfer :thumbup:

  • Thanks for mentioning QLC EFX; I have also looked into that.
    However, I really do prefer the DMXcontrol interface; the QLC just feels too tablet-like for me; I really don't like it much at all for anything other than the fact it has this feature :}
    The DMXControl way of making things happen is much more intuitive and logical (at least to me), so I'm hoping this will be implemented in the future.
    Unfortunately there is no core application source code on github to check the viability of submitting a patch :}