1. Forum
    1. Unresolved Threads
  2. Dashboard
  3. News
  4. Members
    1. Recent Activities
    2. Users Online
    3. Team
    4. Search Members
  5. Discord
  6. Society
    1. History
  7. Shop
  8. DMXControl
    1. Übersetzung
    2. Bugtracker
  9. DDF Library
  10. Wiki
  • Login
  • Register
  • Search
Did you know?
  • Everywhere
  • Did you know?
  • News
  • Pages
  • Forum
  • More Options
  1. DMXControl Projects e.V.
  2. News
  3. DMXControl
  4. Did you know?

Did you know? #30 - All effects in focus

  • Logo DMXControl Projects e.V. LightningBrothers
  • February 4, 2021 at 10:00 AM
  • 2,293 Views
  • 0 Comments

As you know, you can store a complete lighting scene with numerous effects in a single scene (cue). But how do you keep track of which fixture functions the effects were applied to? If you have read this Did you know?, you know how and where DMXControl 3 supports you at this point.

Our DMXControl Wiki writes about the scenes (cues): In a single scene you can simultaneously use

  • classical static values like brightness of a fixture, its color or a fixed position for moving heads or scanners,
  • Effects for the generation of movements, color effects for LED spotlights or video effects or animations for a matrix,
  • values of presets are referenced completely or in parts, and / or
  • with the scene timing configuration (Cue Timing Editor) information can be stored when which property is output and how.

With the effects we have you in an older Did you know? issue (more precisely in edition #8 - Overlay effects), we showed you that you can apply several effects at the same time in a single scene for a single function. If you then go on to create a more complex lighting scene for several groups of devices and numerous effects, it can quickly become confusing as to which functions have one or more effects active.

So that you do not lose the overview here, DMXControl 3 helps you with the device control. Here you will find not only the two tabs Properties and Group Handling, but also the tab Effects. Its content is also composed dynamically and has two states:

  • If you have selected a device group, the Effects tab lists the functions for all selected devices and device groups to which an effect is assigned.
  • If you have loaded a scene into the programmer and have not selected any devices or device groups, then all functions that are addressed by an effect will be displayed.

No matter which state you find: In both cases, the Effects tab not only shows you the respective device functions. Here you can change all effects accordingly, delete them or add further effects to a function. And especially with complex lighting scenes, where you run effects on several groups of devices, you should be able to make the changes much faster. After all, you save the selection of the device groups and you have directly all parameters, in view, as can be seen in the screenshot.

Your :dmxclogo DMXControl team :dmxclogo

By the way: In our video tutorial about the effects we also go into this tab.

External Content www.youtube.com
Content embedded from external sources will not be displayed without your consent.
Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • DMXControl Projects e.V.
  • Did you know?
  • DMXControl 3

Comments

Newly created comments need to be manually approved before publication, other users cannot see this comment until it has been approved.

  • Smilies
  • Default Category
  • DMXControl
  • :argh:
  • :shit:
  • :)
  • :(
  • ;)
  • :P
  • ^^
  • :D
  • ;(
  • X(
  • :*
  • :|
  • 8o
  • =O
  • <X
  • ||
  • :/
  • :S
  • X/
  • 8)
  • ?(
  • :huh:
  • :rolleyes:
  • :love:
  • 8|
  • :cursing:
  • :thumbdown:
  • :thumbup:
  • :sleeping:
  • :whistling:
  • :evil:
  • :saint:
  • <3
  • :!:
  • :?:
  • :glaskugel:

Newly created comments need to be manually approved before publication, other users cannot see this comment until it has been approved.

  • Smilies
  • Default Category
  • DMXControl
  • :argh:
  • :shit:
  • :)
  • :(
  • ;)
  • :P
  • ^^
  • :D
  • ;(
  • X(
  • :*
  • :|
  • 8o
  • =O
  • <X
  • ||
  • :/
  • :S
  • X/
  • 8)
  • ?(
  • :huh:
  • :rolleyes:
  • :love:
  • 8|
  • :cursing:
  • :thumbdown:
  • :thumbup:
  • :sleeping:
  • :whistling:
  • :evil:
  • :saint:
  • <3
  • :!:
  • :?:
  • :glaskugel:
  • Previous News Did you know? #29 - Skipping the Programmer Filter
  • Next News Did you know? #31 - Calculate with Masters

Related News

Did you know? Special #5 - DMXControl 3 goes Stream Deck

With DMXControl 3.2 another external control method is introduced: DMXControl can now be controlled with the Elgato Stream Deck.
Logo DMXControl Projects e.V. nutzer99
October 19, 2019 at 10:00 AM
Like 3
0

Did you know? #37 - Additional Windows

Today we have again a small Did you know?, which is about quite profane things, namely the window layout and additional windows in DMXControl 3.
Logo DMXControl Projects e.V. JPK
August 12, 2022 at 6:00 PM
Like 4
0

Did you know? #38 - Faster (Re-) Patching

That you have to patch your devices in your project again or differently is certainly not uncommon. But did you know that in DMXControl 3 from the beginning you can also call an editable overview of all devices in the project?
Logo DMXControl Projects e.V. LightningBrothers
August 4, 2023 at 6:00 PM
2

Categories

  1. Association 357
  2. Association News 212
  3. DMXControl Conventions 120
  4. DMXControl Convention 2026 4
  5. DMXControl 195
  6. Developer News 89
  7. Releases 17
  8. Did you know? 45
  9. Live@Work 40
  10. Current Maintenance Work 5
  11. Forum Guidelines and Informationen 5
  12. Reset Filter

Users Online

  • 8 Members and 442 Guests
  • Record: 34 Users (November 24, 2019 at 7:46 PM)
  • Hydrum
  • Logo DMXControl Projects e.V. Hoc
  • Bernd
  • MWSysTech
  • SvenFinn
  • jpldbln
  • Logo DMXControl Projects e.V. Homer-J-Simpson
  • MrStoned
Legend
  • Logo DMXControl Projects e.V. Administrators
  • Logo DMXControl Projects e.V. DMXControl member
© DMXControl Projects e.V. 2018 - 2026
Gemeinnütziger Verein DMXControl Projects e.V.
Powered by WoltLab Suite™
  1. Terms of use
  2. Legal Notice
  3. Privacy