Audio Player

We proudly present: The release of DMXControl 3.3.3!


On September 29, 2026, we held our release show for DMXControl 3.3.3. During our usual “hour-long” session, we showed you all the new features in this version and what it now has to offer.
Read all about it in the corresponding news article: We proudly present: The release of DMXControl 3.3.3!


  • I may be dumb, but using the audio player to trigger submaster flash commands, at time points on the audio waveform, I get lights stuck on when I ask for a flash.
    Changing the submaster mode of operation (Normal, On/Off or One On) has different results but none will allow a flash.

    I realise it is still experimental, but if this glitch could be overcome it would make a superb DMX sound sequencer like Lite O Rama for controlling holliday lights

  • Hi!

    Holliday lights? ;D I think I know what you mean...
    Perhaps the "Highest Takes Precendece"(HTP) in "program configuration" may be deactivated. This could make your lights stay on.
    But a warning: Don't expect to much for your project, the audio player is not yet precise enough for fast changes/flashes if you do it that way. Start "flash-scenes" of effects on quick flashes instead of trying to mark every beat on the waveform... I tried it but gave up. For now... ;)

    Hoc

    Mein Equipment:
    1x Hirn | 2x Augen (leicht defekt) |2x Ohren | 1x Mund |32x Zahn (zum Teil V1.5) | 1x Handundfuß-Interface
    *SCNR*

  • You know what he means?
    Explain please :)
    I'm going to do a show with the audioplayer, so I'd like to know about the problems...

  • Hi!

    For you, DayLion, here is the hint to the german Discussion:
    http://www.dmxcontrol.de/cgi-bin/yabb/Y…;num=1133266870

    And here is the ultimate "holiday lights" i know that uses light-o-rama. I think thats what jaybee wants to to... ;)
    (And perhaps I do a small version of it next winter...)
    http://www.snopes.com/photos/arts/xmaslights.asp

    Hoc

    Mein Equipment:
    1x Hirn | 2x Augen (leicht defekt) |2x Ohren | 1x Mund |32x Zahn (zum Teil V1.5) | 1x Handundfuß-Interface
    *SCNR*

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