Posts by Soon5

    They are show with an "Error", if the XML Structure is invalid. If the XML Structure is fine but there is something wrong with the values a Detail Dialog is displayed if you try to add the device. Nevertheless if you are unsure, you can upload the DDF here, so someone else can try and we rule out whether it's a DDF issue or not.

    Since I think 3.1.2 we seperated the DDFs that we "Shipped" and the ones the User adds by himself into seperate Folders. This is due to the write protection stuff and also it helps us keeping the Shipped DDFs up-2-date as we can simply overwrite them.

    So your root cause was you tried to put the files into the wrong folder.


    Where did you try to store it? Did you use the Link to the DDF Folder that was created by the Installer?

    The DDFs should be placed in the Profile Path which should not be write protected.



    Moderator comment: I split your two replys into a seperate thread, as the other one was about DMXControl 3 and yours is about DMXControl 2.12

    Well, I guess as both are for free, the easiest way to find out is to download both and play arround and then decide yourself what you prefer.

    Just a hint. We stopped development for V2 a while ago, so there will not be any further fixes or whatever. V3 is the current supported version, so there you can report bugs / feature requests and we will try to cover them during our development.


    Currently there is no way to do this kind of automation. With DMXControl 3.2 and the new Input Assignment, there is a way to automatically run a cuelist on project load, so there you can create a cuelist setting the lights to that values and have that cuelist executed when the project is loaded.



    What you see in the Screenshot is that you configured your Artnet Interface on 0-0-0 to 0-0-3, so you can send up to 4 universes. In DMXControl these 4 universes are currently mapped to the corresponding DMX Universes, so 1.1 - 1.512 => 0-0-0 and so on. And yes, if you want to use a second universe the reciever needs to be configured 0-0-1 and your devices in DMXControl need to be patched in the second universe (2.1 and so on)

    Whether you use the second universe for the 2nd module or the same universe doesn't really matter. It's your choice whatever you prefer. An advantage for a 2nd universe could be that you can disable transmit of DMX Data only universe wise (as you can see in the DMX Interface configuration). Don't know whether that's relevant or not.

    1. Eine Verknüpfung auf die Lumos.exe anlegen.

    2. Rechtsklick auf die Verknüpfung und "Eigenschaften" anwählen

    3. Dort ist bei "Ziel" der Pfad auf die Lumos.exe hinterlegt. Dort einfach hinten dran den Pfad zum Projekt hinterlegen


    Vorher: Ziel => C:\DMXC3\Kernel\Lumos.exe

    Nachher: Ziel => C:\DMXC3\Kernel\Lumos.exe C:\Projekte\

    Speichern, fertig.

    Wenn du nun den Kernel über die Verknüpfung startest wird automatisch das Projekt geladen.

    As the Interface was not existing when we stopped development for DMXControl 2, there is no Plugin for DMXControl 2 existing. Nevertheless, we have a Plugin for DMXControl 3. I am mentioning that because you posted in the DMXControl 2 section.

    EDIT: I figured out that there is a plugin, but that was developed by one of our community members, so nothing I can say about it :-D


    Please try to open the Ports 12351 on your Kernel computer and the Port 12451 on the GUI Computer. These are the ports used to connect. If the Windows firewall blocks them no connection is possible. Alternatively you can disable the firewall completely. Maybe you can disable the firewall to check whether that solves the issue and in case it does, go the more secure approach of just opening the ports that DMXControl needs.



    Hello and welcome to our forum.

    What you need is a software for controlling the DMX Lights. As you are in the DMXControl Forum, I can strongly recommend to use DMXControl, which you can download here:

    Additionally you need a DMX Interface, which is plugged to your PC. There are different kinds of interfaces. Most of them are connected via USB, but there are also some using Ethernet.

    That Interface will generate a DMX Signal that you then connect to your DMX Device using a XLR Cable. The DMX Devices are Daisy-Chained, so each device has an Input and an Output. You simply connect one device to another and the interface to the first.

    The Devices are addressed using a so called DMX Address, which is a Number between 1 and 512. Each DMX Line transports exactly 512 Channels of information and you can patch your devices anywhere in that range. Your 6 channel Dimmer will use 6 of these channels, so if you patch it to the DMX Address 5, it will use the channels 5 - 10. In the Software you create a corresponding device and configure it to have the same channel.

    That's a rough overview on how DMX Works. It's pretty simple as soon as you try it out.

    How that works together with your LED Strips is something you need to figure out yourself. There are controllers that can drive these WSxxxx LEDs using a DMX Signal, but I don't have any experience with them.