audio cues questions

  • Had our technical rehearsal and plotting session today... using DMXControl v2, we got the most of job done although it was not a positive experience. (more on that later).


    I have some questions about Audio Cues in DMXControl.


    1) Why is there no way to set a level/volume and audition the audio within an audio cue? (you have to create an audio cue to play the track and then a control cue to set the level/volume - this slows down work a lot).


    2) What units are the level set in? What is the range of volume/level? (There doesn't seem to be much relationship between the number you put in the control cue to set volume and what you hear. Normally I would expect -6dB to be half as loud).


    3) How do you fade out an audio cue? This should be simple - with two parameters a level/volume to change to and the time to do it over. eg fade to 0 over 2 seconds. Instead there are multiple confusing options - "use given value", "use fade in time", "decrease value during fade in", "set to 0 after fade in". I've noticed if you don't set the "use given value" to the current value, the volume can increase before it fades out! This means you have to search back to the previous cue where you set the level for that "channel" to find the value. Grrrr


    4) How do you run and audio cue (sound effect) and AT THE SAME TIME fade out two previous audio cues; this is the sequence:
    start sound 1 in audio cue on channel 1; set level via command cue
    start sound 2 in audio cue on channel 2; set level via command cue
    ... some other stuff happens (lighting cues) .. then I want this to happen at the same time:
    start sound 3 in audio cue
    set level of sound 3 in command cue
    fade down to 0 sound 1 over 5 seconds
    fade down to 0 sound 2 over 3 seconds
    I've tried various arrangements, different orders of the various command cues but nothing seems to do what I want. I tried putting this in a "composite cue" to hide the detail but that just slows things down further, as there more clicking. (I have used QLab in the past but this company doesn't have a Mac available to run it).


    5) Can you send different "channels" to different physical outputs on a multichannel sound card?


    This show is not that busy but still has about 70 lighting and about 50 sound cues, and 10 performers so not have a slick working environment for plotting can really affect how the day goes.

  • Hi,
    well yes, you are right, its a little bit tricky to handle multiple audioscenes at once and configure the command cues correctly.


    Here the answers to your questions:


    1.: Unfortunately there is no other way to setup the audio volume


    2.: The volume is set in % of the maximum sound output. It should be similar to the behavior of the Windows sound control.


    3. and 4.: To give you the answers to those two questions, I packed some parts of one of my previous show projects, where I had programmed an automated random audioplayer with sound fade in / out and starting / stopping a color chaser. The audio player consists of a few effects and you find them in the "Pause" tab in the effect sequencer. At first you should edit the four sound scenes (under "Pausenmusik 0X => Pausenmusik(X)" ) and link them with some music files you have on your PC. Next thing to do is to go into the "Pausenmusik Auswahl" and setup the hold time of all four effects to the exact length of themusic files you selected. Now, the audio player should be ready. With the effect "Pausenmaster start" you can start it. Now it should chose one of the four tracks randomly (with "Pausenmusik Auswahl") and fade the audio (with "Pausenmusik Einblenden" effect, "Lautstärke setzen" = setup volume) and the color chaser ("Einlasseffekt 01" effect) in. If you want to stop and fade out the music / color chaser, you can start the effect "Pausenmaster stop". "Pausenmusik Ausblenden" fades the audio out and stops it and "Einlassende" fades out the color chasor. I know, this is not exactly the answer to your questions, but I think with this demo project you should be able to setup your command cues correctly. You could use different stop effects for your audio cues and start those effects with a "master"-effect like in my project the "Pausenmaster"-effects.
    I hope this will help you.
    regards
    JP

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